- Year
- 2026
- Role
- Game design and development
- Built with
- Roblox Studio, Luau, Claude
- Status
- In development
Deep Sea Salvage is a co-op game where crews dive for salvage together. I'm building it in Roblox Studio in phases, getting each layer playable before the next one starts.
My rule for this one is that the loop comes first. A dive people want to make again and again matters more than UI polish or animation, so that is where the early phases go.
Highlights
- Built in phases rather than all at once
- Replayable core loop prioritised over UI and animation
- Developed with Claude as technical partner